![]() Microids has announced Syberia 3 as far back as 2009, with Benoit Sokal back in the director's seat. ![]() When the second game came about, most players who expected a repetition of the Syberia wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it. The original game became an epic Flame Bait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through Syberia in the first place) universally admired its artwork and atmosphere, considering it a Spiritual Successor to The Longest Journey classic. Originally planned as a single game, it was split in two due to Executive Meddling, with Syberia being released in 2002 and Syberia II, in 2004. Syberia (not to be confused with that cold, unfriendly place in Russia called S iberia, or with an older game titled Cyberia) is a Clock Punk Adventure Game duology, developed by Microids, designed by Benoit Sokal, and written by Catherine Peyrot. Both intrigued by Hans' eccentric persona and determined to finish the deal, Kate embarks on a surreal journey through all the failed utopias of Europe in pursuit of the elusive craftsman, whose life goal is to reach Syberia, a mysterious island where mammoths are rumored to still exist. She also learns that the factory doesn't produce mere "toys", but instead, "automatons", Ridiculously Human Clockwork Creatures imbued with a soul by their inventor, who is none other than Hans himself. Upon arrival, she learns that the owner of the factory, Anna Voralberg, has recently passed away, but there is an heir, Anna's long-lost brother Hans. Kate Walker, a lawyer working for an American toy company, comes to the remote French village of Valadilène to finalize the purchase of the local toy factory.
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